Save Slot Unlock Progress

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Rank and prestige is still the same (5th prestige level 48), but I just lost all my CaC slots, and don't have any unlock tokens. My 4 permanent unlock tokens are available. There are only some weapons unlocked (default weapons, all the LMGs, the SCAR-H, SMR, Peacekeeper, and the DSR50). The achievements have to be unlocked all on one progress (my guess, can't be sure). Going back to an earlier save slot to unlock a glitched/missable achievement, then switching back to your later. To save your progress in that run instead of 'Giving Up', complete the encounter and enter the next room. This should let the 'Quit' option appear instead of 'Give Up', letting you exit the game with the progress saved. You can then continue from where you left off.

Hades uses an autosave feature that frequently saves your progress in the game. There are 4 available save slots and starting a new game requires you to choose one of the 4 slots to save in. You can also start a new save file with Hell Mode difficulty, but this option cannot be changed later on.

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Autosave[edit edit source]

Progress is saved whenever the Hades sigil appears in the top right corner of the screen. This happens whenever Zagreus enters a new room, in the House of Hades or in the Underworld during a run.

The game also autosaves before generating the preview for the next chambers after completing an encounter (i.e., after accepting the room reward). This prevents savescumming to generate different rewards for the next chamber.

Giving Up a Run[edit edit source]

You can quit the game at any time during a run by bringing up the menu and choosing 'Quit' to exit to the main menu.

However, if you received any damage during an encounter, the option to 'Quit' is replaced with 'Give Up'. This means you will abandon the run and return back to the latest save when you were at the Courtyard, before you started the run. This prevents savescumming through reloading the save when you are hit. Giving up does not break your win streak.

The first chamber's reward will not be changed if you 'Give Up' (e.g., if the first reward is Zeus's boon, giving up and restarting the run will still let Zeus offer you the first boon, unless you use another god's keepsake. This method does not replace Deadalus Hammers if they are the first reward). Abandoning the run brings you back to the Courtyard without changing the seed for the run (the randomly-generated pool of rewards). To get a new seed, you need to be killed during the run.

To save your progress in that run instead of 'Giving Up', complete the encounter and enter the next room. This should let the 'Quit' option appear instead of 'Give Up', letting you exit the game with the progress saved. You can then continue from where you left off.

There is currently an exploit where you can unlock/upgrade Weapon Aspects or Companions in the Courtyard and bring them to a run to 'try out'. If you get hit during the run and 'Give Up', you will return back to the latest save when you last entered the Courtyard, so it will be as if you have not yet invested Titan Blood/Ambrosia to unlock the Aspect/Companion. If you won that run, you will return to the House of Hades and overwrite that save, making your upgrade permanent for that save file.

Deleting a Save File[edit edit source]

You can delete a save file from the main menu to get an empty save slot. However, the save file actually still remains on your computer until it is overwritten by a new save file.

If you accidentally deleted a save file and wish to recover it, DO NOT start a new save file in that slot. Exit and restart the game. The previous save file should be retrieved, as long as you did not start a new save file in that slot.

Retrieved from 'https://hades.gamepedia.com/Saving_your_Progress?oldid=4612'

The Saved Games service gives you a convenient way to saveyour players' game progression to Google's servers. Your game can retrieve thesaved game data to allow returning players to continue a game at their lastsave point from any device.

The Saved Games service makes it possible to synchronize a player's game dataacross multiple devices. For example, if you have a game thatruns on Android, you can use the Saved Games service toallow a player to start a game on their Android phone, and thencontinue playing on a tablet without losing any of their progress. This servicecan also be used to ensure that a player's game playcontinues from where it left off even if their device is lost, destroyed, ortraded in for a newer model.

Note: Before using the Saved Games service, you must firstenable it in theGoogle Play Console.

To learn how to implement saved games for your platform, seeClient implementations.

Saved Games basics

A saved game consists of two parts:

  • An unstructured binary blob - this data can represent whatever you choose,and your game is responsible for parsing and writing to it.
  • Structured metadata - additional propertiesassociated with the binary data that allow Google Play games services to visuallypresent Saved Games in the default Saved Games list user interface (UI), and topresent useful information in theGoogle Play Games app (for example, last updated timestamp).

A game can write an arbitrary number of Saved Games for a single player,subject to user quota, so there is no hard requirement to restrictplayers to a single save file.

Cover images

The Saved Games service provides a visual user experience in addition topersistence features. You are strongly encouraged to associate representativeimages with corresponding save files. If you are using the default Saved Gameslist user interface (UI) provides by the Play Games SDK in your game, the UIwill display these cover images. The cover images may also appear in theGoogle Play Games app.

Descriptions

You can provide a short text description of the content of a particular savedgame. This description is directly displayed to players and should summarizethe state that the saved game represents; for example, “Fighting the Goblinsin the Dark Woods”.

Quota

Developers are not charged for any saved game data that’s stored in the cloud.Instead, this data is counted against the player’s Google Drive quota - younever have to worry about it. The only quota that game developers need to careabout is their Google Drive API quota.

Read/Write isolation

All Saved Games are stored in your players' Google Drive Application DataFolder. This folder can only be read and written by your game - it cannot beviewed or modified by other developers’ games, so there is additional protectionagainst data corruption. In addition, Saved Games are insulated from directtampering by players so they cannot modify individual Saved Games.

Offline support

Your game can still read and write to a saved game when the player's device isoffline, but will not be able to sync with Google Play games services untilnetwork connectivity is established. Once reconnected, Google Play games servicesasynchronously updates the saved game data on Google's servers.

Conflict resolution

When using the Saved Games service, your game may encounter conflicts whenattempting to save data. These conflicts can occur when a user is running morethan one instance of your application on different devices or computers. Yourapplication must be able to resolve these conflicts in a way that provides thebest user experience.

Typically, data conflicts occur when an instance of your application is unableto reach the Saved Games service while attempting to load data or save it. Ingeneral, the best way to avoid data conflicts is to always load the latest datafrom the service when your application starts up or resumes, and save data tothe service with reasonable frequency. However, it is not always possible toavoid data conflicts. Your application should make every effort to handleconflicts such that your users' data is preserved and that they have a goodexperience.

Limits

Google Play games services currently enforce size limits on binary data and coverimage sizes of 3 MB and 800 KB respectively.

Saved game metadata

The structured metadata for a saved game contains these these properties:

PropertyDescription
IDA unique string generated by Google Play games services for this saved game. Use this ID to refer to the saved game in your game clients.
NameA developer-supplied short name for the saved game, for example 'Save slot 1' or 'PlayerName_Save1'. This is not shown to players.
DescriptionA developer-supplied description of the saved game.
Last modifiedTimestamp in milliseconds generated by Google Play games services for when the saved game was last updated.
Played timeA developer-supplied time (in milliseconds) to display on the saved game. This value should represent how long the player has played the corresponding save game. For example, a played time value of 3600000 will be displayed by Google Play games services as '1 hr'.
Cover imageThis is an optional, developer-supplied property that contains information about the cover image.
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Client implementations

Save Slot Unlock Progress Card

To learn how to implement Saved Games for your platform, see the following resources: